It also has shortened my games. Neat trick, if you have more bases, you get to 200/200 faster. Against Terran, this is a huge boost. One macro Terran game can take the steam right out of me and I have no desire to ladder any more. The last game in this set is an example of that.
Game 1 - PvZ - Win: This player 8 pooled(?) me for some reason, which I held off with style. It was then a straight macro game from there. I would like to thank Artosis of the GSL for the idea that expanding toward the zerg is a good idea. My opponent seemed to have the right idea, but went from roach into broodlords. I dont think he understood that same units that are good against roaches also kill broodlords. Pros: Macro!, Got the Right Stuff, Flaws: Trust Fund, Micro!, Many Cannons.
Game 2 - PvT - Win: This game was against a terran who seems happy to be on two bases for a very long time. It looked like he was going banshee, but aborted the plan when I got phoenixes. I see this a lot with Terran players lately, who seem to be waiting for me to rush their 2 base wall of tanks. Pros : Macro!, Fork-lifting, No third base for you, Flaws: Micro!, Attack Move into a planetary fortress, Hey thats a missile turret, oh my poor plane...
Game 3 - PvT - Loss: Yeah so about that tank wall. I don't really hate this game and I lost because I didn't tech switch. I also kinda whined at the end, but it was late. Really that was the reason I lost. I was tired and wasn't at the top of my game. Thats not an excuse, but more of a fact. The early parts of the game I did very well, holding off a thor rush and stim push with style. But my opponent gets a planetary fortress in the center of the map, and like an idiot, I focus on it. I was up in bases and should have had no problem pulling ahead. Pros: Micro!, Solid Forcefields, Flaws: Attack move into tanks, Macro, speed upgrade for observer, Don't play while sleepy.
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